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Translation: Original published in Finnish on 10/16/2026 at 7:50 am EEST.
Remedy announced on Thursday that the company's game Control Resonant, released on September 24, has surpassed the milestone of one million copies sold. The achievement confirms that the game is on track for commercial success. Preliminary signs of this have already been seen in the post-launch Steam data and excellent reviews from both critics and players.
In light of the press release, our full-year 2026 sales assumption for the game (1.9 million copies) is, in our view, still in the right ballpark.
Global sales of the game surpassed the one-million-copy milestone in around 3 weeks from its release, making it the fastest-selling game in Remedy's 31-year history. Remedy emphasizes in its press release that breaking the million mark is "a very strong start," considering that the game was released alongside some of the biggest names in the industry into one of the most competitive launch windows in years. Since this is Remedy's first large-scale self-publishing project, the company will also receive a significantly larger share of the game's sales than before. We believe that reaching the milestone of one million copies sold is an important milestone for the long-term potential of the Control brand, but also a financially very significant step in the company's transition to self-publishing. Control Resonant is now in an excellent position to sell with a long tail for several years.
We still believe that our current full-year sales estimate (1.9 million copies) is realistic. However, we will revise our assumptions regarding the timing of sales in connection with the Q3 preview. In retrospect, we had anticipated sales to be too front-loaded toward the end of September (the game was released on September 24), and our current Q3 forecast of 1.1 million copies is therefore too optimistic. This is also affected by the fact that when we made the forecast, we assumed that sales of physical copies would already be visible in the Q3 figures, whereas in reality, the physical copies only became available to players on October 15. Therefore, sales are more heavily weighted toward the last quarter of the year.