Estimates compiled by Modular Finance on behalf of Embracer Group.
Number of contributors: 10 (all of which have been updated or confirmed before the report)
| KPI (MSEK, unless otherwise specified) | Q1 26/27E (Median) | Q1 26/27E (Mean) |
| Net sales | 3,186 | 3,166 |
| Organic growth (%) | 4.15 | 4.03 |
| Adjusted EBITDA | 745 | 741 |
| Adjusted EBIT | 69 | 66.1 |
| Adjusted EBIT margin (%) | 2.00 | 2.08 |
| Cash EBIT* | -23.5 | -31.9 |
| Net sales per segment** | ||
| PC/Console Games | 1,410 | 1,411 |
| Mobile Games | 525 | 532 |
| Entertainment & Services | 1,193 | 1,211 |
| Adjusted EBIT per segment** | ||
| PC/Console Games | 44 | 34.8 |
| Mobile Games | 59 | 59.3 |
| Entertainment & Services | 35 | 34 |
| Group functions and other | -56 | -56.9 |
* Beginning in the first quarter of FY 2026/27, Cash EBIT will be introduced as the company's primary measure of profitability.
** Starting from Embracer Group’s Q1 FY 2026/27, the segment structure will change, with the company reporting through two distinct business segments: Fellowship Entertainment and Embracer.
More consensus estimates can be found on Embracer Group’s webpage: https://embracer.com/investors/analysts-and-estimates/
Embracer Group’s Q1 report will be released on Thursday 13 August at 7:00 CEST.