The ”Company” or ”Jumpgate” means Jumpgate AB with corporate registration number 556842-4062. Information in parentheses relate to the previous year.
Comment to the Interim Report
Successful game release and significant new project signing sets the stage for 2026
Star Trek: Voyager – Across the Unknown was released on February 18 and on February 23 it was announced that the game had already sold more than 100,000 copies. The initial sales have been beyond expectation, and the game has been well received by players and critics. The game hit no.1 on the global top seller chart of PC distribution platform Steam as the initial sales peaked. Publisher Daedalic Entertainment framed the release as the most successful in their 20-year history, and this is most certainly the case for Jumpgate as well. The gameXcite team under the leadership of Patrick Streppel has done a tremendous job with limited resources and a lot of grit and passion.
Sales from the game will show in the upcoming months. As there are no activated costs for Star Trek: Voyager – Across the Unknown on the balance sheet, the impact of game revenues on the bottom line will be significant. The team will keep supporting the game with new content and engaging the players aiming to maintain long tail sales.
A few days before Christmas we announced a significant new project signing with a mobile game publisher. It´s a 19 MSEK budget development contract for a new mobile game, subject to German government funding, with a planned project start in March 2026. The final award decision is expected shortly.
Substantially increased revenue in Q4 is offset by high external costs
Due to the downsizing of the group since the previous year with the divestment of Tableflip Entertainment and additional significant layoffs, we keep comparing the quarterly results with the previous quarter to show the development in the current setup of the Company.
The fourth quarter shows significantly increased operating revenues compared with the previous quarter from SEK 8.3 million to SEK 16.3 million, mainly due to sales from Sacred 2 Remaster, Ed & Edda and the work-for-hire project Boss of the World. Total expenses are, however, significantly higher than the previous quarter due to notably higher external costs (primarily royalties for Sacred 2 Remaster) and year-end adjustments.
The operating profit worsened from SEK -4.3 million to SEK -5.7 million from Q3 to Q4. Financial costs increased slightly compared with the previous quarter from SEK -1.1 million to -1.3 million. In aggregate, this resulted in a result after financial items which was worsened from SEK -5.4 million to SEK -7.0 million.
Well-positioned to build upon the success
With a scaled down organisation and significantly reduced costs, Jumpgate is well-positioned to become profitable on the back of the successful launch of Star Trek: Voyager – Across the Unknown and additional projects.
This is a key release for us, and we expect the success of the game to propel Jumpgate to the next level. We are already experiencing inbound requests for proposals and an increase in business development activity.
The business model for Jumpgate, with a mix of work-for-hire projects and externally funded game projects where we seek to retain substantial upside has been validated by Star Trek. This is a project with external cost coverage through a publishing partner and public funding, with a high revenue share for the company. We will keep applying this model moving forward, with a focus on premium games for PC and consoles.
Main goals for 2026 are to de-leverage the company, sign new projects, and put the company in a position to be more selective and strategic in the further development of the portfolio. With a stronger financial position, we will consider to also invest and take some risk in selected projects with an attractive risk-reward profile.
Thank you for your support. The coming weeks and months will be important and exciting. We aim for 2026 to be a truly transformative year for Jumpgate.
Harald Riegler
CEO, Jumpgate AB