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Analyst Comment

Starbreeze: Project Baxter (2026) will be based on the Dungeons & Dragons intellectual property

By Anton DamsténAnalyst
Starbreeze

Starbreeze announced today that their next game, Project Baxter, will be based on the Dungeons and Dragons (D&D) intellectual property (IP). The game will be made under a license from the D&D IP-holder Wizards of the Coast. Starbreeze also reiterated that they will act as both the developer and publisher of the game.

Project Baxter (internal codename) will be a co-operative multiplayer action-adventure game. The game will utilize a Games as a service model and will launch on all major platforms in 2026. The game will also include cross-play. Starbreeze has previously stated that the game’s development and marketing budget is estimated to exceed USD 45-50 million.

The Dungeons & Dragons intellectual property traces back to the iconic tabletop role-playing game introduced in the 1970s. Over the years, numerous video games have been developed under its license, drawing on the vast lore and imaginative elements of D&D. The recent success of games like Baldur’s Gate 3 (2023) and the movie Dungeons & Dragons: Honor Among Thieves (2023) has given a further lift to D&D’s IP.

Licensing a well-known IP for a new game provides some key advantages. It brings, among other things, instant recognition, a ready-made fan base, and an established lore. The trade-off naturally is the cost associated with licensing the IP, which often consists of an upfront fee and a share of future revenues. In this case, we believe choosing a well-known IP is a good risk management strategy for Starbreeze. Launching a game with a completely new IP involves the inherent risk of uncertain market reception. Players may hesitate to invest time and money in an unfamiliar brand; therefore, new IPs often require significant marketing efforts to generate awareness.

Starbreeze operates in the gaming industry and focuses on the development, publishing and distribution of computer games and interactive entertainment. The company's portfolio includes both its own games and collaborations with other game developers. The business is aimed at gamers and distributors globally, with the largest operations in Europe. Starbreeze was founded in 1998 and is headquartered in Stockholm, Sweden.

Read more on company page

Key Estimate Figures17.11.2023

202223e24e
Revenue127.6627.9260.3
growth-%1.5 %392.1 %-58.5 %
EBIT (adj.)6.7256.8-26.3
EBIT-% (adj.)5.3 %40.9 %-10.1 %
EPS (adj.)-0.080.22-0.02
Dividend0.000.000.00
Dividend %
P/E (adj.)neg.0.5neg.
EV/EBITDA18.1neg.neg.

Forum discussions

Christoffer Jennel’s comments on yesterday’s press release. Starbreeze announced on Tuesday that it has entered into a licensing partnership...
3/25/2026, 10:31 AM
by Sijoittaja-alokas
0
Christoffer has written some comments regarding Starbreeze’s new partnership. Starbreeze announced on Wednesday that it has entered into a partnership...
3/19/2026, 9:18 AM
by Sijoittaja-alokas
1
Hi, Unfortunately, there will be no CEO interview following the Q4 report here. Let’s hope for an interview for Q1
2/25/2026, 7:49 AM
by Jesper Hagman
2
Hi, Kommer det någon intervju med VDn nu efter rapporten förra veckan?
2/23/2026, 12:56 PM
2
Brilliant performance by management and proof that the strategy works, if the goal is to drive the company into bankruptcy. Half of the cash...
2/20/2026, 9:34 AM
by Trivial
8
Here is the company report on Starbreeze from Christoffer and Atte following Q4. Starbreeze reported Q4 revenue significantly weaker than our...
2/20/2026, 6:33 AM
by Sijoittaja-alokas
1
Christoffer Jennel has written a quick comment on Starbreeze’s Q4 results. Starbreeze reported Q4 revenue clearly below our expectations, and...
2/19/2026, 8:41 AM
by Sijoittaja-alokas
0
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