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Translation: Original published in Finnish on 6/3/2026 at 8:45 am EEST.
Remedy announced the expected release date of Control Resonant as September 24, 2026. In our view, this is by far the most critical individual driver of the company's current investment case and earnings trend. While the Q3 release aligns with our estimates, the timing at the very end of the quarter may require minor adjustments to our quarterly projections, which we will address in our next update. Regarding the release window, it was clear that Control Resonant would be released before GTA 6, which is coming in November. However, the timing is now getting relatively close to that, and it also falls during a typically busy period for game releases.
With the shift to a self-publishing model, Remedy is now fully responsible for marketing and distributing a game of this scale for the first time. Self-publishing will significantly impact Remedy's income statement compared to historical figures. As the publisher, Remedy records the game’s total sales as revenue, but on the expense side, this is reduced by the platforms' distribution costs (~25% of sales) and Annapurna's share of net sales. Consequently, the gross margin on self-published games is notably lower than on previous royalty-based titles (e.g., Alan Wake 2), where the margin was effectively 100%. In absolute figures, however, self-publishing offers Remedy significantly greater earnings potential if Control Resonant sells well. The game's standard price of EUR 59.99 reflects typical AAA game pricing and is in line with our expectations. Over the summer, we will closely monitor the game’s Steam wishlist rankings and the reactions of the player community to the trailers to assess the validity of our sales forecasts.